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This breakthrough demonstrates the efficiency of modern reinforcement learning, showcasing how a tiny AI can master complex games without significant shortcuts or modifications.
Since 2020, our team has been on a mission to develop a reinforcement learning (RL) agent capable of beating the classic 1996 game Pokémon Red. As of February 2025, we've achieved this goal using a policy with fewer than 10 million parameters-over 60,500 times smaller than DeepSeekV3-and with minimal simplifications. This article delves into the technical details and significance of our approach.
Pokémon Red, a single-player JRPG, challenges players to become the "champion" by capturing and battling Pokémon. Here’s why this game is an excellent testbed for RL:
We explored several approaches before settling on reinforcement learning:

We leveraged the Pokémon Reverse Engineering Team (PRET) and the PyBoy Python Gameboy Emulation projects to introspect and extract game data. These tools provided the necessary infrastructure for our RL experiments.
The training process involved several key steps:
The policy network was designed to be lightweight yet effective:
We are continuously improving the codebase and exploring new techniques to enhance the agent's performance. Contributions from the community are welcome, and we encourage readers to experiment with the provided code.
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Original Sources
↗ https://drubinstein.github.io/pokerl/?utm_source=tldrai
About the author
Kai built ML infrastructure at a Bay Area startup before developing an obsession with transformer architectures and inference optimisation that eventually pulled him out of product work entirely. A stint at a compute research lab sharpened his instinct for what actually matters in a model release versus what is marketing. He writes from the inside — from the perspective of someone who has debugged the systems he is describing at three in the morning. He is allergic to hype and instinctively drawn to the unglamorous plumbing questions that everyone else skips over.
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6 March 2025
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