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Researchers unveil Genesis, a groundbreaking physics simulator that catapults robot training into hyperdrive, achieving speeds up to 430,000 times real-time and slashing development timelines.
On Thursday, a collaboration of university and industry researchers introduced Genesis, an open-source physics simulation system that accelerates robot training to unprecedented speeds. This new tool allows robots to practice tasks in simulated reality up to 430,000 times faster than in the real world, significantly reducing the time required for complex skill acquisition.
Genesis represents a significant leap forward in robotics simulation by leveraging advanced GPU computing to run simulations at an astonishing speed. Here’s what makes it stand out:
The ability to train robots in a simulated environment at such an accelerated pace has several practical applications:

The project page for Genesis provides several examples of simulated physics-based worlds. These include:
The development of Genesis is part of a broader effort to improve tools for testing and training robots in virtual environments. As robotics researchers continue to push the boundaries of what can be achieved in simulation, we can expect even more sophisticated and efficient training methods to emerge.
Jim Fan, a co-author of the Genesis paper and a researcher at Nvidia, highlighted the potential of this technology:
“One hour of compute time gives a robot 10 years of training experience. That’s how Neo was able to learn martial arts in a blink of an eye in the Matrix Dojo,” he wrote on X.
Genesis is a game-changer for robotics simulation, offering a powerful tool for researchers and developers to accelerate the learning process for robots. By leveraging advanced GPU computing and high-fidelity physics engines, Genesis paves the way for more efficient and effective robot training, ultimately bringing us closer to realizing the full potential of embodied AI.
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Kai built ML infrastructure at a Bay Area startup before developing an obsession with transformer architectures and inference optimisation that eventually pulled him out of product work entirely. A stint at a compute research lab sharpened his instinct for what actually matters in a model release versus what is marketing. He writes from the inside — from the perspective of someone who has debugged the systems he is describing at three in the morning. He is allergic to hype and instinctively drawn to the unglamorous plumbing questions that everyone else skips over.
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24 December 2024
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